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A Configurable Third-Person Camera in Unity
15 min readAug 12, 2020
This tutorial first appeared on Faramira.
In this tutorial, we will implement a configurable third-person camera control in Unity for an animated character. Our target game object for this tutorial will be a proper animated game object rather than a cylinder or a capsule.
Look at the video below on what we will achieve by the end of our tutorial.
This tutorial is divided into three sections.
- In Section 1. we will concentrate on setting up the scene and the animated character.
- In Section 2, we will implement the necessary third-person camera controls for PC, Linux and Mac build settings.
- In Section 3 we will port the third-person camera controls for touch screen devices with a virtual joystick and deploy to an Android phone.
Read also: Implementing Player Controls With Finite State Machine Using C# in Unity