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A Configurable Third-Person Camera in Unity

Faramira SG
15 min readAug 12, 2020

This tutorial first appeared on Faramira.

In this tutorial, we will implement a configurable third-person camera control in Unity for an animated character. Our target game object for this tutorial will be a proper animated game object rather than a cylinder or a capsule.

Look at the video below on what we will achieve by the end of our tutorial.

This tutorial is divided into three sections.

  1. In Section 1. we will concentrate on setting up the scene and the animated character.
  2. In Section 2, we will implement the necessary third-person camera controls for PC, Linux and Mac build settings.
  3. In Section 3 we will port the third-person camera controls for touch screen devices with a virtual joystick and deploy to an Android phone.

Read also: Implementing Player Controls With Finite State Machine Using C# in Unity

Section 1 — Scene and Character Setup

Create a Unity 3D project

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